﻿using UnityEngine;

public class DirectionalThreatCell
{
    #region Private Variables

        public float mAbsoluteThreat = 0;
        public float mDirectionalThreat_X = 0;
        public float mDirectionalThreat_Y = 0;

    #endregion

    #region Constructors

        public DirectionalThreatCell()
        {
        }

        public void Reset()
        {
            mAbsoluteThreat = 0;
            mDirectionalThreat_X = 0;
            mDirectionalThreat_Y = 0;
        }

    #endregion

    #region Public Methods

    #endregion
}
